INTERVIEW: Mortifera

Originally meeting up at Utah-based video game company Sensory Sweep, Stephan Frost and Sarah Partington used to collaborate on staff and decided to put together a comic book. Mortifera premiered last year with a big debut at the San Diego Comic Con, receiving praise from fans an publishing heads alike. The two sat down and chatted with our friend Gavin Sheehan from City Weekly about the title and where its headed, plus their thoughts on Comic Con, the industry and recommendations of people to check out.

Gavin’s Underground interview with the creators of Mortifera

Gavin: How did the idea for Mortifera come about, and what made you decide to do it as a comic?

Stephan: I’ve always had an obsession with history and demons. I also listen to quite a bit of metal. Mix the three and that’s where Mortifera came from really. I wanted to do it as a comic because it is different than most of the subject matter out there. I pitched the idea to Sarah, and luckily, she liked it.

Sarah: I’m just the lucky schmuck who got asked to come along for the ride. There was no way was I gong to turn down a chance to draw stuff like this. Mortifera is my creative happy place.

Gavin: This past summer you were a part of San Diego Comic Con and sold issues to the public. What was that experience like for both of you?

Stephan: It was fantastic! Geeking-out with people about demons fighting undead knights in a castle on the Irish coast is always good conversation. Generally, everyone is in a good mood anyway, and loves talking about the same things we talk about regularly. Like minded anti-social people converging in one place. It makes perfect sense.

Sarah: I was nervous, excited and sometimes vaguely disturbed. But that’s Comic Con for you. Seriously though it was great. I all to easily forget how huge and complex the industry is and to get to be apart of that creative mess is worth it.