For some reason I’ve been drawn to Mario Bros. games since their inception. And so when I heard about a classic style Mario game capable of four simultaneous players announced at this years E3, my interests were instantly peaked.
Putting it in and playing the first few levels greatly reminded me of Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. DS. (Forgetting that it’s up to four players for the moment.) The controls are like any other Mario game, with the exception of a motion sensor used to pick things up, use certain items (either by twisting or tilting), and dismounting Yoshi. You can also play with the nun-chuck, which I found instantly confusing and went right back to playing with the side-ways wii-remote.
Like many of the Mario Bros. games they have some new suits to give the game some new “Twists” such as the propeller suit, the Penguin suit, and some cold overalls that allow Mario to huck snowballs. As well as some power-ups that we’ve already seen, Fire power, and the Mini-mushroom. You won’t even notice while playing, but they removed all the items that possess any ability that resembles true flight. (You’ll find that the propeller suit is nowhere close.)
The story is the same as the original game. In the first scene all of the characters are having a party at the castle, and the bad guys show up, trap the princess, and throw her on their airship. The airship is full of all of Bowser’s kids. (you’ve fought all of them in some of the other games.) The airship drops them off at different towers throughout the worlds, and that’s where the boss battles come from.
I hate to sound repetitious, and so I will sum up the entire game as Mario-like, and move on to the four-player mode. At first it may come off as a downer statement but I think that it’s true to say, Mario Bros. isn’t meant to be a four player game. And with this massive hurdle they still accomplished to make it fun to do.
But there are some serious problems. First off, playing with anyone (also woman, and children) below your skill level can get agitating. So if you’re one of those guys that do speed runs beating the levels with four well placed jumps, I don’t think this mode is for you.
Secondly, because you re-spawn in the level, you can hardly die at all if you are playing with adequate players.
Thirdly, some places are beyond congested with four players, and being bunched up, losing track of who you are, and getting bounced on until you fall into a pit is also annoying.
Lastly, with four players in as established a universe as Mario. I think you should be able to choose from more than Mario, Luigi, and two generic toads. (If anyone thinks I’m too harsh with Mario Bros., I just have to tell them that I didn’t have anything bad to say about Super Mario Bros. Sunshine. Which I think says a lot.)
On the positive side, it is really fun with four player similar to multiplayer poker, but more as a social time filler.
And at the end of it all. Bowser’s castle is easier than most, but Bowser himself can be pretty difficult. I think this title was successful because right after going through it the first time, I feel like going through and playing it again. There is a lot of extra stuff to do, not only are there lots of star coins in every stage to find, but after you beat the game you get extra content for each world that you have all the coins from.
And it has all the same kind of extra stuff that you would expect from a normal Mario game. Secret goal points, Cannon warps, extra item games. If you are interested in finding all the secrets this title will keep you busy for a really long time. And then even after you master all the secrets, it’s still fun to run quickly through again.
Ultimately I don’t think that it’s the best side-scrolling Mario game to date, but it is still really good, and worth playing. Easily better than New Super Mario Bros. DS
Update for single player: I just went through and beat the single player, and I was disappointed to find out that all the challenges I had going through the first time, were due to incompetent compatriots. Bowser and his level took one try, where I was never even regressed to smallness. So Derek, if you’re reading this you were right. This game might be a little too easy.
Score
• Graphics – 8
• Audio – 8
• Gameplay – 8
• Replay – 10
• Overall – 8.5
You can buy it on Amazon. Which seems to be the best deal, because it’s already discounted!







Responses to “REVIEW: New Super Mario Bros. Wii”
on November 16th, 2009 at 11:23 am said:
You beat it in one day? Is it even worth getting? I mean, one of the joys of SMB3 or SMW was the depth of the worlds that made it very difficult to beat in a day, especially on the first try (and w/o cheats or warps). I was excited to get it, but now it seems like it might be another one of those games that’s so easy you never care to touch it again after you beat it….like Twilight Princess.
on November 16th, 2009 at 12:10 pm said:
I thought Twilight Princess was good. Ganon wasn’t any harder in Windwaker. (I don’t even think I had to use a potion.)
I think I beat SMW in a day as well. (Although, it might be a little longer than this one, and easily the better of the two.)
It’s still challenging, and I haven’t been all the way through solo yet, so that might prove to be lots harder. (I doubt it though, because I am cruising through pretty fast.)
on November 16th, 2009 at 4:27 pm said:
You can roll through most mario games in a day.. now the joys of mario games at least for me is replayablity and going back and hitting the stuff I missed.. if it is anything like the DS new mario bros than I see no reason not to pick it up.
on November 16th, 2009 at 6:07 pm said:
It greatly resembles New super Mario for the DS. Greatly. And personally I can’t get enough of the 2D platformers, so while this might have been easier than I would have hoped, I couldn’t see myself not getting it.
on November 20th, 2009 at 11:42 am said:
This is WAY better than the DS version, which I felt was a step backwards for the franchise. This is more difficult, the powerups actually DO something, and there are fun updates to old concepts (dungeons being candlelit, making it hard to see question blocks and flying enemies? yes please). I would recommend this to any Mario fan. Also, why is it that Nintendo never saw it fit to showcase the great single player aspects? I don’t want a multi-player Mario game and almost didn’t get thi cause I thought it was just another “party game”. When I hang out with friends I party, not play games.
on November 20th, 2009 at 1:03 pm said:
Budgetron, almost every party I’ve been to at your house ends up with some Mario Kart. And most parties at my place involve Rock Band…
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