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Out this week in video games 2/21 – 2/27

Tuesday, February 23rd, 2010

Heavy Rain : PS3 -

2/23 – Track your missing son through a twisted web set by the Origami killer in this Playstation must have.

Endless Ocean : Blue World: Nintendo Wii -

2/23 – Travel across the globe, dive in exotic locations, enjoy interacting with over 350 different species of marine life, and explore sunken ruins.

Borderlands : The Secret Armory of General Knoxx DLC – PC, PS3, 360 -

2/23 – More borderlands DLC!!!! WOOOO!

Last Rebellion :P S3

2/23 – More JRPGness?

Risen:Xbox 360 -

2/23 – A four chapter medieval RPG

REVIEW: Heavy Rain PS3

Tuesday, February 23rd, 2010

Every once in a while a game comes along that redefines how we feel about a genre, system, or an art style. It’s rare that a game comes along that changes the way we feel about gaming. Heavy Rain is what I believe to be that game.

Playing as Ethan, a father who blames himself for the death of his son. You begin combatting rigorous trials set up by the Origami killer, who has kidnapped your sole surviving son. While Ethan struggles on 3 other characters are placed into play: a private detective, a high-end fashion photographer Madison, and an FBI agent with a bad habit Jayden. The game play progresses by moving you from character to character playing out their chunks of the story one piece at a time. Every decision you make, and every button press you mess up or miss directly change the outcome, and possibly that characters fate. If you happen to get a character killed the game doesn’t end, it simply continues without that characters presence.

Never before have I felt concern for my characters as seriously as I do in Heavy Rain, and the developers do an incredible job of putting you in the moment. There are scenes in the game where I felt emotionally strained or frustrated because I couldn’t find the person I was chasing, or get through the crowd as fast as I wanted to while trying to escape. Blending that with a compelling story, and characters who at times feel alive made this game something I could not put down. Every moment of tracking the Origami Killer was a heart wrenching experience, and to make it better, there are multiple endings. Once finishing the game you see how each decision you made will change the outcome and what you could have done better. I’ve heard the developer recommends only 1 play through but how could you?! The game is so exciting and compelling that multiple play throughs would be easy.  Every thing you do with Ethan in his Saw style massicistic adventure leads to multiple avenues, rooms simply suggest, “How will i perform this?” “with what device?” Without giving away story points or well grotesque horror that can be caused, one trial literally had 4-5 different methods you could utilize to perform the task, and you still have the choice to not do it!  You simply wouldn’t gain more information about your sons location.

Heavy Rain is a must have for Playstation Owners, leaving this game out of your library would be a huge mistake. Quantic Dream has shown us what high end technology and video games are capable of. After finishing my first play through of this game I immediately started again, and will definitely be purchasing every piece of episodic content released, starting with the Taxidermist which should be available immediately. Order from Amazon Here

Liked:

  • Strong character design with gorgeous graphics, complete freedom to play the game how you would. Treat people how you would and once again feel guilty for your choices.
  • Innovative contro scheme that made me feel involved in the action, more than just shooting and fighting, the controls actually made me feel the strain of gameplay during tough scenes.
  • Beautifully mixed surround sound audio that makes you feel like you are in the game, rain falling from all speakers and voices coming from good screen placement, and a gorgeously composed soundtrack.
  • Everything this game had to offer

Disliked:

  • The thought that people won’t play this

Score:

  • Graphics – 10
  • Audio – 10
  • Gameplay – 10
  • Replay – 10
  • Story -10
  • Overall : 10

Don’t miss this release

REVIEW: Dead Snow

Tuesday, February 16th, 2010

 deadsnowDVD
What happens when medical students decide to go on vacation to their friends cabin in the mountains? Well besides awkward outhouse sex and kick-ass snowmobile machine gunning?! When these goofy drunk students find buried spanish gold under the floor boards, the undead Nazi Horde is awakened to reclaim their prize.

I happen to be a Zombie movie junkie, and nothing pleases me more than Nazi Zombies. Thankfully this wasn’t poorly made Nazi zombies or this bot would have been pissed. The makers behind Dead Snow really had the feel of what a decent zombie movie should be. People get eaten/torn apart, teens get murdered while attempting to go to the bathroom, and almost everyone gets their intestines ripped out (I’m pretty sure the makeup crew got a killer deal on fake intestines for production). The acting is medium as most independent films are. I found myself believing that the students were terrified of their situation. And the Zombies looked really good… Goofy half alive Nazi’s chasing down the horrified medical students.

The special features are something I find to be super cool for movie junkies, or Salt Lake Locals. The small featurettes on creating the making, and how they pulled off the special effects are incredibly interesting. Also the cast and crew at the Sundance film festival, is something I find interesting. If you live in SLC it’s neat to see other peoples experience around the area.

Overall I give this movie 3.5/5, it’s a fun-filled gore-fest with : Nazi Zombie’s, Outhouse sex, Outhouse disembowelment, multiple intestine removals, intestine bungie jumping, and a fairly interesting twist to wrap it up. This is a must have for your Zombie collection, and a good addition to anyone’s horror stash. Order from Amazon here

Final Score: 3.5/5

Special Features Include:

  • “Behind Dead Snow” featurette
  • “Special Make-Up Effects of Dead Snow” featurette
  • “VFX” featurette
  • “The Sounds of Dead Snow” featurette
  • “Burning the Cabin” featurette
  • Outtakes
  • Trailers

Want to win a copy of Dead Snow? Then click here…

Out this week in Video Games 2/14-2/20

Tuesday, February 16th, 2010

Here’s what games are kicking around town this week.

Alien Vs. Predator – XB360, PS3, PC:

2/16 – Enter the world of AVP, featuring 3 different story modes, and multiplayer with 3 different angles. I’ll have the scoop for you later this week.

Tropico 3 – XB360

2/17 – PC strategy gone console!

Ragnarok ds:

The MMORPG hits the ds.

SOCOM: U.S. Navy SEALs Fireteam Bravo 3- PSP:

2/16- More multi-player fun for the psp, woo!

Dynasty Warriors Strikeforce – PS3:

2/17 – I should have something clever to say… think…think…..uh…It’s Dynasty Warriors.

Everquest II: Sentinel’s Fate – PC

2/16 – Everquest II lives on.

Crime Scene – Nintendo DS:

2/17 – Solve crimes and investigate mysteries using the touch screen, microphone, and other DS functionality.

Ace Attorney Investigations: Miles EdgeworthAce Attorney Investigations: Miles Edgeworth – Nintendo DS

2/17 – Phoenix is back in another crime solving party. This will be good.

DSI Ware:

Real Soccer 2010
Spotto
Scrabble

Out this week in Video Games! 2/7-2/13

Tuesday, February 9th, 2010

Bioshock 2: PS3, 360, PC

Available 2/9 – Explore Rapture again, this time as a Big Daddy unraveling the mysteries behind Sophia Lamb’s cult followers.

Dante’s Inferno: PS3, 360

Available 2/9 – Loosely based on the epic poem, take Dante into hell to save his wife from it’s grasp.

World of Outlaws: Sprint Cars – Xbox 360

Star Ocean: The Last Hope: International – PS3

Available 2/9 -Remade from the 360 version this game hits 2.9 loaded with Playstation only goodies!!

Scene IT!: Twighlight – Nintendo DS

Available 2/9 – this game doesn’t get a summary. Eff sparkly vampires.

The Daring Game for Girls – Nintendo DS

Available 2/9 – Be a girl and be…..daring?

Family Party: 30 Great Games Winter Fun – Nintendo Wii

Available 2/9 – More Shovelware!

Super Monkey Ball Touch and Roll – Nintendo Wii

Available 2/9 -More monkey-ball related mayhem, sounds dirty but it isn’t.

Shiren The Wanderer – Nintendo Wii

Available 2/9 – Epic adventure

Darwinia+ – Xbox Live Arcade

Sins of a Solar Empire – Trinity – PC

Available 2/9 – mmm Space RTS.

REVIEW: Bioshock 2

Tuesday, February 9th, 2010

After wrapping up the original Bioshock, I found myself drooling for more. I had escaped rapture, freed the little sisters, done all the good I could imagine, and successfully made my way to the surface. A little over two years later 2K Games is sending you back as a new character to unravel the mysteries of Sophia Lamb, and her twisted groups intent in the underwater colony.
Playing a mysterious character known only as “Subject Delta”, You begin your quest to find Eleanor, your little sister (not relative but gathering, harvesting, creep machine) who has been abducted by Sophia Lamb. With the assistance of another mysterious man by radio you begin your exploration of another huge portion of the underwater world.
The second my copy arrived for review I anxiously ripped open the package to receive what I consider to be another must have collector’s edition, (right along side the Assassin’s Creed 2 piece.) Packaged with a 180 gram vinyl LP soundtrack for Bioshock 1, the cd soundtrack for Bioshock 2, a 164 page hard-bound art book with director commentary, and 3 advertisement posters from the game, wrapped in a stylish box, the cost of 99.99 was to me a great value. If you were intuitive enough to pre-order one, or tenacious enough to find one, I doubt you will be disappointed in the items you received, I know I’m not.

The game looks and feels akin to it’s predecessor in every way. The same dark, rusted passageways, the man you’ve never met radioing directions to you. And you slowly upgrading yourself piece by piece to become strong enough to take on the splicer’s that await. As an alpha big daddy Delta can still fight other big daddy’s to claim their little sister’s. However, you can now adopt them, and use them to gather adam, increasing your own personal upgrade power, and then choose to harvest them, or release them. Based on your decision to harvest the sisters or save them, you are privy to multiple endings. Sophia Lamb is of course not ok with you adopting and harvesting or saving little sisters, so as you do so you will be attacked by her minions the big sisters. They are stronger, faster, and much harder to kill than the big daddy’s and offer a unique challenge to the game,such as…”do I really want to fight the big daddy to gather, only then to fight a big sister?”
Although Bioshock 2 does not feel much different from the first, playing as a big daddy does give it quite different way of going about combat, and the new weapons are also quite enjoyable. Whether using your trusty shotgun, or .50 cal used in the first game, or moving onto newer weapons like the spear gun, and rivet gun. Your slower movements, and increased melee damage with your drill (as well as your ability to drill through splicer’s and other opponents) show you the power of the big daddy.
The joy in Bioshock 2 is not found in what they changed from the last though. Really the story is the major pull of the game. Any redundancy that I felt, was quickly erased by the interesting environments and characters. From Grace Hollaway, to the demented Alexander Gill, I found myself excited to meet new characters and discover what they contributed to the new underwater nightmare. Guiding delta through the seedy underbelly of the world, or guiding him across the ocean floor to the next airlock, didn’t feel cumbersome at all as the story unraveled before me. The game continues to offer unexpected and well written twists, similar to the WYK ending of the first game.

Another portion of the game that really stands out is the music. The soundtrack to the game is beautifully mesmerizing. From the stylized load screen music to the great symphonic score, I feel the music from this game compete’s with the soundtrack from Modern Warfare 2. Blend the well composed music with terrifying splicers, and a beautiful underwater world, and you get the greatest overall immersion that a game can create. If anything can be said of the Bioshock team, they know how to place you in a world, that not only terrifies you, it enthralls you.
Take the great twisting story, huge pile of plasmids, 2 endings, and 12 hour play-through time for my first go, I’d say this game is a must have for the gamer’s collection. And a must play for anyone who likes a tough game with a great story. Putting the element’s that 2K has delivered together, and package it with a well developed multi-player with that same Rapture twist, and we get yet another solid entry into the q1 gaming list. It’s hard not to be a fan boy of a series designed so well.

Liked:

  • Fabulously composed soundtrack, and well placed ’50s style score.
  • Once again the beautiful art deco world stunned me every step of the way
  • Spoiler Alert: Playing as a little sister
  • Pretty much the entire game

Disliked

  • I really do wish the game was longer, but even the 12 hours for my hard play-through was a blast.
  • There were times that I found the splicer’s so difficult that I felt less like a big daddy, and more like the regular Joe from part one.
  • The new research system, it didn’t make quite as much sense as the first, and was harder to understand if I was doing well with the camera.

Score:

  • Graphics : 9
  • Controls: 9
  • Audio : 10
  • Replay:8
  • Story:10
  • Overall:9

Out this week in Video Games! 1/31 – 2/6

Tuesday, February 2nd, 2010

White Knight Chronicles – Playstation 3:

In stores 2/3 – This advanced action RPG, which includes a cool online multiplayer mode, and a neat avatar system where you can fully customize your main characters squire has some interesting ideas behind it. I hope it can live up to the hype it’s built since it was announced at the launch of the PS3.

Star Trek Online – PC

In stores today, 2/2. Take your Star Trek adventure into space, command your fleet, or take your away team on the ground. Pick up at your local Gamestop to receive the Enterprise Flagship Exclusive and if you find a collector’s edition you’ll get your die-cast badge and more.

True Swing Golf Express – Nintendo DSI

800 Nintendo Points

Legends of Exidia – Nintendo DSI

800 Nintendo Points

Downtown Texas Hold ‘Em – Nintendo DSI

500 Nintendo points

Zoe Mode’s Chime – Xbox Live Arcade

400 Microsoft points. More than 60% of this game’s purchase cost will be donated to children’s organization around the world.

AWESOME NEWS!!!

Twisted Pixel’s Splosion man will be on sale for 400 points this week as opposed to it’s usual 800 points. as well.

REVIEW: MAG PS3

Monday, February 1st, 2010

 176446-mag_logo_super

Last week the good folks at Zipper gave Playstation owners a chance to jump online and kill each other in a better way than ever before. Mag is an incredible feat of technology, running anywhere from 64-256 players at one time, with no lag. I was a doubter, I didn’t believe it could be done, and they did it. Six hours of Mag and not a single frame drop, incredible.

Mag is built on the idea that your entire squad MUST work together to succeed, and what’s even better about the idea is that the community playing is actually supporting this theory. Entire clans following one mans strategy to take out object points, destroy data uplinks, or simply kill off the opposing faction one member at a time. One game our whole team was lead to victory by one guy barking orders and us scrambling to follow him.

The game doesn’t have quite the shiny graphical edge that Call of Duty and others have shown, this is probably where they sacrificed to make the server response so clean. It did however look good, the character’s moved like real soldiers, died like real soldiers, and felt like real soldiers. The action kept me tense, and excited for every encounter, the melee kills felt real. The only real complaint I could find was sometimes I would hit these wierd patches where the game felt silent.. Awkwardly silent, and I found myself thinking, “Hey…Why is it so damned quite on this battlefield?”.
As far as the shooting nature of Mag is concerned, it is much more difficult than Call of Duty or any game containing auto-aim for that matter. The lack of auto- aim, and the experience based leveling did make me feel quite over-whelmed through my first few experiences. I have a much harder time keeping my Kill to Death Ratio in the positive, and as you can see by the video below, I’m not the world’s greatest shooter player. MAG is by no means an easy shooter, it is, however, gracious in letting you learn how to play. Before you enter into the main fray, you are encouraged to take a training course on using the basic set up of the game, weapons, repairs, grenades,and after the training you are unleashed with whichever faction you have chosen to go to war.

The factions felt very balanced and even, I chose SVER, and didn’t find myself outgunned by the Raven, or Valor. Using my maneuverability against their better armor, and weaponry I was able to hold my own. (Even though I found myself begging to have their sniper rifle, that didn’t seem to miss.)

If you’re not one for story, if you grab Call of Duty, and jump right into Multiplayer then MAG is for you. It may not have as much flash and dazzle as Call of Duty, but It does have more polish, and a new way to experience online multiplayer. I didn’t find people sticking to walls, or glitching out. In 7 or 8 games I saw ONE body floating around in a glitch after dying. Yet another impressive feat for the game.

This squad based game really impressed me, and I hope Zipper can continue to push the online experience further with their understanding of online, and mastery of technology. Go SVER.
Pick up your copy of MAG here

Score:

  • Graphics : 8
  • Replay : 10
  • Controls : 8
  • Audio : 7
  • Overall: 8.25

REVIEW: Death By Cube: Xbox Live Arcade

Friday, January 29th, 2010

This game was given to me for review by the good folks at Square Enix.

Although I don’t often find myself a fan of stick shooters, I do make exceptions. In certain cases I find things to be too interesting to avoid, for instance: robots, laser beams, robots that bleed, robots that shoot laser beams, blood, you get the idea.

As I loaded DBC I didn’t expect a whole lot from it. It’s an xbox live title, and Square Enix generally doesn’t veer off the RPG path too often. I did however find this game pleasantly addicting. I didn’t understand why the robot burst into blood, and like most stick shooters I didn’t get why we were fighting evil cubes and laser-shooting robots. I only knew that the game was challenging, and I didn’t want to let it beat me.

DBC also has a level of depth that I didn’t expect. You have a few game modes to choose from and medals to unlock in all of those. As you finish levels you are awarded money to buy new robots, fighting styles, or worlds to fight in. I didn’t find the actual destroy all enemies to be challenging, and the first few defend your base weren’t too bad. I found the real challenge was getting over the gold, silver and copper thresholds. Calling DBC a skill-based game wouldn’t be giving it credit. It’s a god based game, you just might have to be the video game Jesus to get all their medals. Or in other words it’s fun, and way hard. Not so much in finishing the levels, but in obtaining the monstrous high scores. Giving you a reason to go back to each level and attack it, praying you can build a combo big enough to meet their vaulting expectations.
The soundtrack is comprised of some fun, bouncy, robot-like techno, and the different things given to you to survive are way cool. From giant lasers, to shields that absorb enemy beams to shoot them back. They employ a weapons upgrade system reminiscent of the Gradius serious to keep you alive as long as possible. Overall I wouldn’t hand DBC game of the year, but I wouldn’t call it bad. The only technical problem I really noticed, was the controller not wanting to stop flying around the menu if I pushed left or right more than four times. (This didn’t happen every time, just occasionally for no reason.)
I think it’s a decent entry into the Xbox Live Arcade market, and at least deserves a play-through.

Score:

  • Graphics: 7.5
  • Audio: 7
  • Controls: 7
  • Replay:7.5
  • Overall: 7

Out this week in gaming! : 1/24-1/30/2010

Tuesday, January 26th, 2010

Mass Effect 2: PC and XB360: 1/26

Save the Galaxy from the reaper threat. Bioware brings you another massive RPG. Reaching back into choices you made in Mass Effect 1, this game is setting boundaries in interactivity, visuals, and story telling. Not buying this is a mistake.



MAG : PS3 :1/26


Hardcore shooting with an intense leveling system. This game allows you to pick a player gain some level, and then pick a class. Each member of your huge team will follow the orders of your squad commander, and if your team work as good enough, you can be successful at killing. Zipper interactive is pushing the boundaries of online gaming with a 256 player experience.



Tatsunoku vs. Capcom : Nintendo Wii: 1/26


The latest title of the Vs. series puts the popular capcom characters against the Tatsunoku group. This fun 2d fighter will give Wii gamers a leg up, and something to curb their competetive needs.

No More Heroes 2: Desperate Struggle: Nintendo Wii: 1/26

Seeking revenge after his clan was wiped out by a rival faction, No more heroes throws you into a world of betrayal and ninja assassins. Fighting your way to the top of the assassin’s list to avenge your clan. This looks like a reasonable entry for Wii Gamers.



Death By Cube – Xbox Live Arcade


Blow stuff up in this clever robot stick shooter! You can read the BigShinyReview! or read about it at The Examiner.com