I’ve been playing Megaman since right before it became cool. In fact I attribute a great deal of its success due to the fact that I gave it the green light— I’m not bragging, it’s just the way it is. I followed the series progression all the way up to Megaman 8. A great game for Playstation, that not only included animated scenes, but also the robot masters were given awesome voices. All the while maintaining the classic Megaman gameplay. This is what I would call, a step in the right direction.
Then Megaman 9 came out… And now Megaman 10…
Yeah!… Finally!… Just what we needed another 8-bit side scroller. Why did I even need to buy a next-gen system? I can have just as much fun playing games that were designed for the NES. A system that came out over twenty years ago. So thanks Capcom for forgetting to add graphics… again— If you couldn’t tell I’m being sarcastic. I mean it’s the year 2010 for Christ sake, give us a gun that makes enemy’s explode into something better than white pixels.
I’m one of the unfortunate robots that accidentally paid for this piece of crap, and I don’t know what I hate the most about it. Was it the stupid robot bosses? Such as Sheep Man, a fluffy ball robot that turns into a storm cloud?
Or maybe what I hated the most was the stupid selection of weapons? For example: Ice Spike. A weapon that ejects a small amount of ooze out of your Megaman arm cannon, and literally drips onto the floor in front of you. The worst part of this stupid weapon is that you can only shoot one at a time, and I estimate it takes 5 seconds to dissolve.
The actual stages leading to the bosses seemed to be put together fine, what was stupid about them was the gimmicks each of them had. For instance, in all the Megaman games they implement platforms with pits in between and if you fall into them, you die. A really basic concept that has worked since Megaman’s inception. But in Megaman 10, (Commando Man’s stage in specific) they felt that wasn’t good enough. They said, let’s add a never ending supply of enemies that jump out of the pits whenever Megaman goes near, but not only that, let’s also add sporadic bursts of a sandstorm that completely block the players field of vision, while moving Megaman willy nilly all over the screen.
At least in Megaman 9 there was some challenge, now in Megaman 10 they added an easy mode for gamers that happen to be pussies. (I only ran through easy mode for review purposes.) And if you don’t believe me about making the game for pussies, in Megaman 10, doctor Wily drives a pirate ship. Literally. Then, rather than having to fight three forms in a row after you beat the first two forms of him, he runs away, you go through a level that doesn’t have enemies, they refill your life, and then you fight the final form that’s weakness is the common Pbuster.
I know I already thanked Capcom, but at this time I feel it would be prudent to thank them again. Thanks Capcom.
Wizkids/NECA made the following announcement earlier today:
WizKids/NECA, the leader in collectible miniature gaming today announced the Watchmen HeroClix Collector’s Boxed Set and Dr. Manhattan Colossal Figure for the HeroClix game, through a license agreement with Warner Bros. Consumer Products on behalf of DC Comics. Watchmen HeroClix brings the characters of Warner Bros. Pictures’ Watchmen film to gamers’ tabletops summer 2010.
The Watchmen Collector’s Boxed Set includes 25 highly detailed, 3D miniatures including Dr. Manhattan, Rorschach, Nite Owl and Silk Spectre. The Collector’s Boxed Set, which includes a complete set of Watchmen HeroClix figures, comes in deluxe, display-quality packaging. The Watchmen HeroClix Dr. Manhattan Colossal Figure (sold separately) is built to movie-accurate scale and stands over 14 inches tall. Watchmen HeroClix premieres this summer at San Diego Comic-Con, and will be available at comic and game shops nationwide and on Amazon.com.
“WizKids is very excited to add Watchmen to the HeroClix platform,” said WizKids/NECA president Lax Chandra. “Watchmen is a groundbreaking movie which redefines the way costumed vigilantes are portrayed on the big screen. With 25 unique sculpts in the Collector’s Boxed Set, plus the colossal Dr. Manhattan figure, we’ve got a comprehensive offering that will satisfy both avid gamers and Watchmen movie fans.”
“This continues our long and valued relationship with Warner Bros. Consumer Products and DC Comics, and we look forward to another successful collaboration,” states Joel Weinshanker, president of NECA.
Thexder was originally released for PC’s in 1985. You play a robot that shoots a laser, and turns into a fighter jet! This is an enhanced remake put out from Square-Enix for the PSP, and just last week to the PS3.
I was turned on to this title when I watched the trailer, because the graphics were reminiscent of the remake of Gradius. (Which is excellent!) Just like all video games of this era there is absolutely no plot line. Although the transforming ship is one hell of a gimmick.
The PSP version of this game isn’t very big, (the PS3 version is supposedly longer.) But they are only asking for $9.99 to play it, which isn’t a large investment. It does have different difficulty settings, and some online play features. Even still, I can’t see spending more than a few hours of playtime on this title. Although, I would still be interested in trying the PS3 version that was released last week.
The gameplay and strategy system was good. You maneuver through levels that resemble mazes, 10 of them in total, and you fight enemies all along the way. In this game your laser, shields, and HP are all attached to a single meter, and when that meter gets to zero you die. I liked that your laser drained your HP, but it was a little annoying that your weapon never changed throughout the whole game. Another slightly disappointing aspect was that there was only a single boss battle.
Overall, I think this is good fun for a limited amount of time. I understand that they were remaking a classic game, but when they are enhancing the graphics to the point of looking as cool as these, I wish they took some liberties to upgrade the game as well. And make no mistake, it looked great.
It’s a fun action game for the PSP, but now that the PS3 version has got its release, that’s supposed to have some extra levels, I wouldn’t recommend buying the PSP version. If you want to buy this get it for the PS3!
Capcom’s latest addition to the vs. series puts their wide line-up of characters against an anime company that I have never heard of. Although the Tatsunoku side consists of a good group of interesting character’s I’m sure American sales of this title will be hurt by the lack of recognition.
Upon booting this game I didn’t think too much of it, pretty standard intro (although their theme music is MUCH better than SF4). Basic character select screen, and away we go picking our two and beginning the combat. Round 1, Arse-Bot vs. a beginning Zombietron. Needless to say I lost several times, but slowly began to pick up on the combo system and how fluidly the game allows you to move from point to point.
Playing on a standard Wii-mote the folks at Capcom have given a very easy control scheme, forward and 2, forward and 1, and the list continues with all directions. This for most learners was pretty easy, but I gotta say, when the battle gets intense, it’s hard to make sure you’re hitting the correct combos when you only have six button choices. Taking these and add few combos like the usual DFP for Ryu’s Hadoken, and the game quickly falls into the standard fighter category with mostly solid controls. Using a classic controller it then begins to play like the Capcom fighters from the SNES days, which once again is easy to adjust and just as fun to work with.
Where I think this game shines as opposed to some of the other members of the vs. group, is the attentiveness to balance the game has. Every character has a strategy, and every character has a weak point you can exploit to win. (ask Mexicus about the upper-cut super counter). That being said through the hours we battled, Tatsunoku seemed to have the advantage in speed, power, and over-all character quality. It simply felt that taking a Capcom character against the futuristic weapon-toting Tatsunoku crew could be considered a mistake. But I still found myself pulling out the wins when it really mattered. It was nice to see even the giant characters namely px-40 and Lightan (also known by the BSR crew as “The Waffle Iron Dude”) were limited in speed, and you could choose only them, instead of your usual two choices. AND THEY WERE BEATABLE, unlike the sentinel MVC2.
All-in-all, Tatsunoku is a solid line up of good characters, interesting arenas, and a great time blasting away at your friends. It has a good technical side for the hardcore fighting kids. This game is worth a buy, it will even be featured in Evo this year. I say high-five to Capcom for giving Wii owners a game to compete on!
The Zombie Score:
Graphics: 8.5
Audio: 8
Controls: 9
Replay: 9.5
Zombie’s Overall : 8.75
The Composite : 7.75
The Doctor’s perspective! (In other words the correct perspective!)
Dr. Cyborg here, Just got done with a bout on the newly released Tatsunoko Vs. Capcom! The new fighter from Capcom exclusively for the Wii. I found this to be a game that needed to be done for a long time, as this is the first fighting game I’ve purchased for the Wii. (Excluding Smash Bros. which doesn’t count at all, you idiots!)
To preface, I’m a big fan of both Street Fighter in general, and all the Marvel Vs. Capcom games. TVC, is a sort of blend of these games, but not really like either. Thankfully it has the same type of look as SFIV, but the dual battle system of MVC. The biggest variation from both titles is the controls. You can play with a Game Cube controller, the classic controller, or with the Wii remote itself. I’ve found I like the classic controller the best. But that isn’t what separates the controls, it’s that they’ve designed a whole new system. Now rather than having 2 or 3 kick and punch buttons, they’ve combined the buttons. So now your light, medium, and hard buttons throw different types of attacks in different situations. For example, if Ryu is in the air and you press your hard button, it will be a kick, but on the ground holding forward it might be a punch.
It sounds complicated, but in all actuality it simplifies things. I think it makes the game playable to a larger audience, but it’s still complicated enough that if you aren’t skilled, you are going to get your ass kicked. I find myself sentimentally attached to the old system, but I like how easy it is to learn a new character with this decrease in controls. Honestly it’s intimidating to try a new fighter in Street Fighter IV, but in this game every character has their own strengths and weaknesses, but has basically the same controls as everyone else.
To wrap things up for doctors, I’m just going to spout off a few sentences! There’s plenty of playable characters in this game, but I wish there were a few more. (Most notably Ken.) I’ve only played through the arcade a few times, and the computer can be pretty challenging. All of the characters endings seem to be pretty ridiculous. The online play seems awesome if it isn’t lagging out too bad. I find this to be highly enjoyable, but easily not the best Capcom fighting game on the market. (I’m now much more excited for Super Street Fighter IV.)
Overall I’d give it a 7.75/10 (Completely different than a Zombies 7.75)
P.S. Q: What do you call a lame brain that couldn’t think their way out of a super market? Give up?
I’ll admit that I’m a faithfully enamored Nintendo fan, but this only applies to their beyond famous titles. Mario, Zelda, Metroid, there are others, but save to say, I spend a lot of money on Nintendo games, and I’m generally satisfied. In fact you could say I’ve come to trust them. But do I trust them for something that doesn’t have the hallmark characters I’ve become fond of? The answer is a definitive NO.
When I first looked at the pictures for Glory of Heracles I really wasn’t sure what to expect. All I knew was it was an RPG based around Greek mythology. (A cool premise) But Nintendo hasn’t really done that many RPG’s, and when they have, they aren’t traditional in any way. The only thing it really had going for it was the fact that some of the Final Fantasy creators were working on it. Which was just enough to make me want to try it.
Story: The game starts with an amnesiac boy who finds out he’s immortal. Traveling the world he runs into other immortals that have sketchy pasts. As you progress you learn more of each of the characters back stories, until all is finally revealed. The characters pasts were by far the best part of the story, and it certainly made this game stick out. It wasn’t trying to tell an old Greek story, but its own story, filled with enjoyable characters, and story turns that range from touching to comedic. I found myself laughing out loud several times.
Without revealing too much story, one of the best concepts in the game is that there are four Heracles’, and you spend most the game wondering who’s the real one. To add to this, each of the Heracles’ have very different personalities. My favorite of which punches a princess in the face because she won’t shut up.
Overall the story isn’t very strong, but the characters, and the dramatic revelations make it seem great.
8/10
Gameplay: This is definitely the strong suit of this game. It has a fairly traditional battle command system, you can use normal controls, or if you prefer they all work with the stylus. You can also control every other aspect of the game with the stylus, though I opted not to.
The battle commands and battle system are equivalent to any Dragon Quest, Final Fantasy, or Breath of Fire, but in a lot of ways Glory of Heracles did it better. Starting with the fact it had a unique front-row/back-row system. Next, It offered a mini-game power-up system for your special moves. So every time you cast a spell it would ask if you wanted to play a short mini-game with the stylus in order to increase the damage of the spell. It sounds as if it might get boring after a while, but you can always skip it, and additionally there’s probably more than twenty different mini-games. Some as easy as tapping the screen repeatedly, and some as complex as a short game of Simon.
Another thing this game got right, was the balance of the game. The way they dished out experience and money seemed perfect. There wasn’t a time when I needed to sit and level, but there wasn’t a time I felt over leveled either. The dungeons were fast paced, and well done, but the game did lack mystery. I wish they threw in a few puzzles throughout the game. It seemed as if in place of puzzles, they made the method of killing dungeon bosses very strategy based. (An acceptable substitute, but they could have done both!)
Another thing I liked was the fact that it is played straight through. You can’t loose your way, if there’s an obscure house you have to go to before moving to the next area, you will know it! I think this style worked great for a portable game. You still have 30 hours+ of game play, but you feel as if you are moving forward with every five minutes you put in.
10/10
Graphics & Appearance: This looked fine for a DS game, it had a nice Breath of Fire 3 quality to it, and the characters were well animated. There wasn’t any spectacular movies or anything, but some animations that did look cool. Although some of the graphics were cheesy at times, my overall feeling is that it looked great.
The one complaint I have, is that there weren’t that many monsters, and they reused the same ones a lot. They looked good for the most part, but I wish there were many more of them. (Not all of them had cool names, but the Hemo-goblin, made me laugh.)
9/10
Overall: This was a solid RPG that is funny, and fun to play through. The story lacks excellence, but the characters back stories make up the difference. The battle system was one of the best I’ve seen. I think everyone should try this purely for the fact that you can’t get lost during the game, and it tells a simple enough story that you can literally play it in your spare time and have a full RPG experience.
Note: this is the fifth game in the series, but the first one that they released in the U.S. (This is completely independent of all the other games in the series.) I hope they release a U.S. sequel. I’m excited to get more details, personally.
I don’t know about everyone else, but I was excited to see the full list of Mega Man bosses out today. Seeing what they did with Mega Man 9, I think these are some good picks. The list includes, Strike Man, Pump Man, Sheep Man, Chill Man, Nitro Man, Blade Man, Solar Man, and Commando Man.
Also as an added bonus, here’s a shocking glimpse of easy mode!
I found myself with a free weekend, and so I decided to download and play the freshly released Final Fantasy VIII on the Playstation Network. I thought $9.99 sounded like a good deal for over 40 hours of entertainment. (I was right!)
The download really isn’t any different than the 9-9-99 American release of the game. You even have to change disks still. (Although they are digital.) The coolest thing about these downloads is that you can play them on your PSP if you have a large enough memory card. (About 2 gigs in this case.) Playing PS1 games on a portable system has always been a dream of mine, and it seems to be finally realized.
While I think FF VIII isn’t my favorite in the FF series, I think it’s definitely one that has always stuck with me. I was at the age that I was more excited about this ones release than probably any before or after. There’s actually a story that goes along with how excited I was for this game.
I started out by playing through the demo probably 20 times. And I thought it was the most amazing looking game I had ever seen. (I thought the spider at the beginning was so cool. Though going back through again it lost some of its enchantment.) I picked up my copy first thing in the morning the day it came out. I ran back to my car, and threw the game on the passenger seat then drove home, (maybe a little fast.) I jumped out of the car the second I got to my house because I was so excited to play. Then I went around to the passenger side to grab the game, only to find it was locked. No problem I thought, and I went for the key. But I found in my rush it was also left inside. I shot a hopeless glance to the lock on the drivers side, only to see it was locked tight as well. There wasn’t a spare key, and I was literally standing at the window looking at the game on the passenger seat calling to me. I refused to go inside without the game! This was war!
I thought about breaking the window, because I really didn’t have the money for a locksmith anyway. But I calmed down and did the reasonable thing and called one. An hour later I was still waiting for him to arrive, and I thought this was a pretty good reason to just break the window again. And I even got as far as formulating the way I was going to do it. I had a hammer, a towel, and I thought I wouldn’t miss the little window in the back that much anyway. Or at least I wouldn’t miss it as much as I was currently missing Final Fantasy VIII. Minutes before I shattered my car window, the locksmith came and liberated the game from the car.
I still often wonder how much of a blunder it would have been if I had actually went through with it. But honestly I don’t think I learned my lesson at all, even to this day when I’m picking up a video game I find myself in the same type of rush. But it was never quite so bad as it was with Final Fantasy VIII.
Going back and playing this again was a treat. The battle system is a little sketchy, as it’s really easy to exploit, but the last dungeon is difficult enough to make the system merit worthy. The game doesn’t look amazing, and it doesn’t help that I have an HD television, but the story and gameplay are fun enough to get me to see past all that.
Along with having one of the most difficult end bosses in the entire series, this game also offers the hardest Battle in the entire series against a creature called Omega weapon. And is one of the few FF games where you can level all the way up to 100. One thing I love/hate about this game, is the card system. I think it’s fun (once you have some decent cards.) but it takes up so much time and feels like such a waste when you reflect on what you had just been doing. In either case this is a solid game, I think the story is one of the best told in any video game ever, and if you haven’t played it yet, I would say it’s about time!
Download this bi-otch on the Playstation network today!
Final Fantasy Crystal Bearers isn’t what you would expect out of a traditional Final Fantasy game. It’s not even what you would expect out of a normal Crystal Chronicles game. It’s something different all together, don’t let the name fool you! This doesn’t mean it’s not a good game, it just means, don’t go in expecting a traditional RPG (or an RPG at all for that matter.) If that’s what you expect, prepare to be disappointed.
I keep finding myself comparing this game to Dawn of Mana, in both expectation, and execution. Because in both cases I had been a huge fan of the series, and both these games defied my expectations of them. I wouldn’t call either of these games bad, but it seems to me they are both a little kitschy. (Crystal Bearers less so.) And I don’t blame Crystal bearers in any way for this, it seems as if Square-enix puts a lot of resources into the making of Final Fantasy games, and so it makes sense to put less of those resources into an offshoot. Especially one that is promoting “accessible to gamers of all levels.”
Accessible to gamers of all levels? What about people without hands!? Looks like Square-Enix didn’t think this one all the way through! -Slugtron
As a Final Fantasy fan I was excited about having Wii controls for the first time, but as I said it isn’t what you’d expect. Although it starts out with a bang, I think this is Crystal Bearers strongest suit. There are plenty of moments of high action. Crash landing an airship, Falling off of buildings, being chased by dragons, basically a series of near misses. There were different new mini-games at almost every turn. (Some of them better than others…)The story played into these aspects well. Keeping a cast of characters shrouded in mystery, so that there was plenty going on.
Although, while I felt that the characters were decent enough, I felt the production of the voice acting was a little off. Which wouldn’t have been such a flagrant mess if it weren’t for the models having some very robotic hand gestures. Admittedly this is a very small complaint as I was hardly annoyed by it at all, and the models weren’t bad themselves. I thought they were pretty exceptional when considering Wii games.
What I did find a little “distracting”, was some of the battle music, and when I say “distracting” I actually mean, they would have been better off employing my autistic robot father to blow into a jug for the soundtrack. Despite the poor choice of retard, the battles (and the whole world for that matter.) had a good set of physics. By that I mean that you could telekenetically pick almost anything up and move them with your crystal power. Which I will now explain.
Essentially crystal bearers (Which your main character Layle is) have powers imbued to them from some internal crystal. That make it so they can do “Whacky stuff.” Such as, Picking people up and throwing them. In much simpler terms, your main character has the force. Although there are other crystal bearers with other powers, like pyrokenisis.
Using your crystal bearer powers in game, reminded me of using the gravity gun in Half-Life 2. The only problem is, you only get the gravity gun. Your character can’t as much as throw a punch. (I found that quite odd.) The battles were seldom enough that they remained fun for most the game, but they certainly got repetitive.
One thing that I liked in this game was the city structure. By this I mean they didn’t design the city’s to waste your time. They might have a hundred people in the city, and you can’t talk to any of them. If they aren’t running a shops your interaction with them is maneuvering around them. It made me feel like they were pushing me to the next area, giving the game a brief feel. (Which I think helps immensely.) I think anyone that’s played a Final Fantasy game before knows how much time you can waste talking to everyone in town. In Final Fantasy XII, sometimes I would sit down, shop around town, and by the time I was finished, I would need to stop playing. Although this game doesn’t have a map, and so I found that I would lose a lot of time going in the wrong directions. (You win some, and you lose some.)
Overall, I think this game is marketed more for a younger audience. Possibly a good way to get younger teens to start playing Final Fantasy. Which I think would be great, I know some of the other Final Fantasy games don’t appeal to younger gamers, and this one is pretty big on action, while being very simple to control. It would also introduce them to the entire Crystal Chronicles world, and tell a simple, yet interesting story about it’s foundations.
Also before I wrap up, I would just like to say that this has one of the coolest looking Bahamut’s to date. I don’t know where they got this new idea for the rings on dragons backs (FF10, and FF12), but I hate it, and this game goes to a more traditional style. This is one of the best looking Wii games if nothing else. If you are looking for a game that will tide you over until Final Fantasy XIII comes out, this might help pacify you. But I wouldn’t go out and buy a Wii for it.
I like Bahamut’s back ring. It makes it easy to tell him to go F%$# himself! -Slugtron
We’ll start out with some screen shots of Monster Hunter 3 that Capcom just put on their press site today.
Monster Hunter 3 Tri is being released March 31st of this year exclusively for the Wii. I don’t think these screen shots look amazing, but I’ve heard good things about this series, and so I still want to give it a try. I’ve been left out of the loop from the other games in the series because I seldom buy games for the PSP. But the whole gimmick of this Wii release is to spread this series to a larger audience, so I’m sure they’ll do a good job. You can pre-order your copy through Amazon at this link!
Next on the list is a new video Capcom released of Super Street Fighter 4
I thought Street Fighter 4 was great, and this doesn’t seem to be much different. The best part about it is that it isn’t going to be $60 dollars. They are treating it more like an upgrade and selling it from Amazon for the PS3 at, $36.99
And on the Xbox 360 at $39.82. Keeping it in my price range. This title is also being released March 31st.
Next up is some Art from Final Fight: Double Impact, being released in April on the Playstation Network, and Xbox live arcade.
The relevance of this release is Guy and Cody are announced as Playable characters in Super Street Fighter 4!
And the last thing I want to mention is the upcoming releases of Dark Void and Capcom Vs. Tatsunoko: Ultimate All-stars.
They are both being released later this month.
Dark Void is a Sci-Fi adventure game, that I am excited to try. (Which is now possible because they just put the Demo on Playstation Network, and Xbox live arcade today!)
Dark Void is being released Jan 19th. Pre-order your copy from Amazon on PS3, or Xbox 360.
Capcom Vs. Tatsunoko is a fighting game for the Wii, it looks amazing. Check out it’s preview page Here! And then pre-order your copy Here! It’s being released January 26th!
For the first post of 2010 I thought I would do a review of Mario & Luigi Bowser’s Inside Story. Why did I pick this for the first post of the decade? I don’t know.
I saw the first screen shots of this game around the same time they were releasing footage for New Super Mario Bros. Wii. Unfortunately like most of the world, I didn’t see through the gimmicks of the Wii release and put this DS game lower on my list.
A bad decision in retrospect, as I was in love with this game at first sight. It looked as if it was a modern Super Mario RPG. And while Super Mario RPG wasn’t the best RPG ever made. It was one of the easiest to shut your brain off and play over and over, and in that capacity it has earned its spot in my copper heart. But looking at Bowser’s Inside story didn’t’ look exactly like Mario RPG, it looked better. But would it live up to my inflated expectations?
I’m pleased to say it did, And quickly at that. The battle system is very original and while maintaining somewhat of an RPG feel, it also puts your skill at the helm so you can’t get too lazy. That goes for just about every aspect of the game. There are more than a few mini games, and in just about every dungeon you are learning completely new moves to use in and out of battle.
There is definitely some explanation in order just to set up the world. First off, your playable characters are, Mario, Luigi, and Bowser. You fight separate from each other the entire time, and in fact Bowser doesn’t even realize he’s teamed up with the Mario Bros. the entire game. So it’s like you are playing two different games simultaneously. Bowser with his motives, Mario and Luigi, with theirs.
It is like you are teamed up the whole time though, because most of Mario and Luigi’s battles are meant to help Bowser out from the inside, and even when you are focused on a Bowser dungeon, you might ingest an enemy that the Mario Bros. can help you fight. The whole battle system was brilliant and it doesn’t stop there. There are some other types of battles as well, Mario and Luigi traverse in and out of Bowser’s body throughout the game, and another aspect of the game is that Bowser can become a giant and add an entire other way of fighting. Overall the battles were amazing.
Starting with the concept of the game, Bowser swallowing most of the Mushroom Kingdom, and unifying good and bad Vs. worse. (A stranger named Fawful.) The story continues in this awesomely ludicrous fashion until the very end, and keeps you laughing the whole time. There were times that I was laughing out loud. Some of the interactions with Luigi were priceless. And everything with Bowser and his minions was solid gold.
The writing in this game was really good (Some of the best ever!). Nintendo did a great job, and they kept it short enough that I wouldn’t mind going through it again in the near future. My first play through was just under twenty hours, and if I so chose to deviate from the main story, I’m sure there would be another solid 5-10 hours of playtime to add.
Anyway, that’s what the game did right. I did have some tiny complaints on my way through.
#1 There’s far too much explaining going on. The first hour or more, while being really funny, is really boring. You don’t have any freedom, and they don’t really let you loose for a couple of hours after that. And honestly once you are let loose you don’t know what to do without the chains.
#2 There seems to be no way to game over. Some of the bosses were a little tricky, but they give you enough elite items to run through the game several times. In my opinion it was a little too easy. Although (not to sound presumptuous.) if you aren’t as seasoned a player as I am, I can see it being more challenging, and therefore even funner.
In defense of #2, I would recommend this game to anyone because it is really fun. There were just some points in the game where I felt too comfortable.
My final analysis is, 9 out of 10. The writing and the story were top notch. The battle system was really good. The finale was astounding (because they worked every battle system into the last dungeon.) The game design looked fantastic. I really loved this game.
I recommend picking it up, and where better than Amazon!