Classic Map “Hang ’em High” Coming to Halo: Anniversary

This week several new pieces of information on new maps and Kinect features for Halo: Combat Evolved Anniversary as well as a behind the scenes video were dropped.  The final in a set of 6 maps was officially revealed as High Noon; the reimagined version of the popular Hang ’em High from Halo Combat Evolved.  Like the other remade maps coming with the game, High Noon will feature 2 versions.  One will be nearly faithful to the original map, while the other will have some changes to taken into account Armor Abilities and other progressions the games have made.

Kinect voice features have been added so while playing you can say things such as “reload” or “grenade” to perform the corresponding action.  Analyze Mode is Metroid Prime-esque Kinect-exclusive mode in which players are able to “scan” different things in the games such as enemy bodies and weapons by saying “analyze”.  Scanned items can be viewed in a gallery called The Library.  Players will have access to motion controls and 3D models of the item with additional information on each one.  This feature has been met with mixed feelings.  While it isn’t vital to playing the game, it is a nice feature added with additional content.  It can only be accessed and used if Kinect is present, but it seems that this feature could have just as easily been added to a button press.  Some fans (including myself) will be missing out on some content it seems.

The other announcements are updates to Halo Waypoint.  A new interface is on the way as well as a new Windows Phone app called Halo Waypoint ATLAS which show realtime data for the current map the player is on in Halo: Reach and Halo: Anniversary.  It will allow the player to see teammates as well as weapon locations as they play.

Finally, Custom Challenges are coming to Halo: Reach.  You’ll be able to create new challenges on Halo Waypoint for yourself and friends to try.  The challenges will even feature a payout of Credits for Halo: Reach.  It’ll be interesting to see how this feature actually works.

For more information on visit Halo Waypoint and checkout the behind the scenes video below.

Full press release:

Halo: Combat Evolved Anniversary” Reimagines Classic Map Hang ‘Em High and Introduces New Kinect Integration

New Halo Waypoint design, “ATLAS” companion experience, and Custom Challenges set to launch alongside “Halo: Anniversary” this holiday

With less than a month until the highly anticipated release of “Halo: Combat Evolved Anniversary” on Nov. 15, Microsoft’s “Halo” studio, 343 Industries unleashed a volley of exciting news at New York Comic-Con this weekend, including the return of the fan-favorite multiplayer map Hang ‘Em High in “Halo: Combat Evolved Anniversary,” details about the game’s innovative Kinect integration, and the next evolution of Halo Waypoint, the ultimate online destination for “Halo” fans.

Hang ‘Em High Makes Its Triumphant Return in “Halo: Anniversary”

Announced at New York Comic-Con, High Noon, the stunning remake of the classic “Halo: Combat Evolved” map Hang ‘Em High, is set to make its glorious return in “Halo: Anniversary.” High Noon (also known as Hang ‘Em High in classic mode) combines a decade of poignant nostalgia with the adrenaline-pumping thrill of classic “Halo” multiplayer combat, to round out the cavalcade of seven fan-favorite multiplayer maps launching with “Halo: Anniversary.”

HIGH NOON – High Noon returns players to the familiar canyons and catwalks of Hang ‘Em High, the “Halo: Combat Evolved” classic multiplayer map, now reimagined for “Halo: Anniversary” with unprecedented detail. The vast generator complexes, which power this enormous slipspace portal, allow it to connect with an unknown number of locations across the galaxy. High Noon is a densely-packed arena of platforms, corridors and cover, best suited for team-based combat in both Slayer and Objective gametypes (4 – 12 players).

Uncover Rich Details about the “Halo” Universe through the Power of Kinect

Alongside the reveal of High Noon, 343 Industries also unveiled details about Kinect functionality in “Halo: Anniversary,” including voice commands and a new feature that lets players gather canonical  information about its universe as they explore “Halo” and relive the iconic adventure:

  • Analyze Mode – Analyze Mode is a Kinect-exclusive feature that allows players to “scan” items of interest within the “Halo: Anniversary” campaign to populate the Library, an interactive encyclopedia of “Halo” lore.  Once in Analyze mode, new articles of interest can be added to the Library by focusing the reticule on them and saying “Scan.”
  • The Library – The Library is an expansive index that provides detailed information on items of interest players have scanned through “Analyze Mode,” such as vehicles, characters, enemies and weapons. Through the use of gesturecontrols, players can explore the entire Library at any time and then return to the campaign to continue unlocking more secrets within the “Halo” universe.
  • Voice Commands – Harness the technology of Kinect for Xbox 360 to reload your weapon, throw grenades, switch seamlessly between Classic and Remastered graphics and more, using only your voice.

ATLAS Companion Experience and Custom Challenges Usher in the Next Evolution of Halo Waypoint

Halo Waypoint has been the ultimate destination for “Halo” fans on Xbox LIVE since 2009, and this weekend, 343 Industries offered a sneak peak at what’s in store for the groundbreaking online service this holiday:

  • New Halo Waypoint Interface – A revamped design and user interface lets players navigate Halo Waypoint and access the content they want more easily than ever before, whether they’re online, on their Xbox 360 or on their Windows Phone.
  • Halo Waypoint ATLAS – Available on Windows Phones this holiday, Halo Waypoint ATLAS (Advanced TacticaL Assault System) is a new mobile experience that offers players a detailed, top-down view of any “Halo: Anniversary” or “Halo: Reach” map in real-time, letting them monitor teammates’  movements and positions as they play. This innovative app encourages strategic gameplay and offers a fun companion experience to any multiplayer match.
  • Custom Challenges – Building upon the “Halo” series’ genre-defining user-creation toolset, 343 Industries is empowering the community even further by introducing Custom Challenges in “Halo: Anniversary” and “Halo: Reach.” For the first time, players will be able to issue custom Challenges and create friendly competitions with Xbox friends, unlocking infinite creative possibilities to invent and test their “Halo” skills against one another.

For example, players can create a Challenge to get a specific number of headshots (say 50) in Multiplayer, within 24 hours.  They can then try the challenge themselves, or invite their friends to give it a shot to see who can get the most headshots.  Challenges can be created for Campaign, Matchmaking Firefight, Multiplayer and even Custom modes.

Players will also be able to earn “Halo: Reach” Credits by completing Custom Challenges, infusing new creative potential into the game’s deep player progression system, and leveraging all the great new multiplayer maps from “Halo: Anniversary”!

For a sneak peek at Halo Waypoint ATLAS and Kinect functionality in “Halo: Anniversary,” new footage of the iconic level, “The Pillar of Autumn,” and screenshots of High Noon, be sure to check out the new behind-the-scenes videos and screenshot galleries from 343 Industries available today on Halo Waypoint and HaloWaypoint.com.

For more information about “Halo: Anniversary” and the “Halo” franchise, please visit HaloWaypoint.com and follow the 343 team on Facebook at http://www.facebook.com/HaloWaypoint.

With a bounty of new features including cooperative play over Xbox LIVE, a bundle of some of the most beloved multiplayer maps in “Halo” history reimagined, new challenges and new story to uncover, “Halo: Combat Evolved Anniversary” is a must-have experience, coming exclusively to Xbox 360 on Nov. 15, 2011.